This exercise was an attempt to achieve the amazing variation of detail that there is in 'For Honor' environments. Clearly is not as good as the original and I have a lot to improve but I'm pretty happy with the final result.
I used renders of the original 'For Honor' environment as if they were concept and tried to reply the environment.
I want to mention the amazing artist Chris Hodgson because I bought one of his material packs to learn more about Substance Designer and it has been very helpful. In fact the Medieval bricks material I did was made looking his 'Medieval Stone Wall' material.
The renders are high resolution screenshots from Unreal Engine 4.
You can check out Chris Hodgson's Artstation here:
https://www.artstation.com/christopherhodgson
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