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Medieval Citadel (For Honor Fan Art)

This exercise was an attempt to achieve the amazing variation of detail that there is in 'For Honor' environments. Clearly is not as good as the original and I have a lot to improve but I'm pretty happy with the final result.

I used renders of the original 'For Honor' environment as if they were concept and tried to reply the environment.

I want to mention the amazing artist Chris Hodgson because I bought one of his material packs to learn more about Substance Designer and it has been very helpful. In fact the Medieval bricks material I did was made looking his 'Medieval Stone Wall' material.

The renders are high resolution screenshots from Unreal Engine 4.

You can check out Chris Hodgson's Artstation here:
https://www.artstation.com/christopherhodgson

Wireframed assets. There are some meshes with more polygons because of the vertex paint.

Wireframed assets. There are some meshes with more polygons because of the vertex paint.

Shaded assets

Shaded assets

Medieval bricks material that I did looking at the original material 'Medieval Stone Wall' of Chris Hodgson.

Medieval bricks material that I did looking at the original material 'Medieval Stone Wall' of Chris Hodgson.

Ground material with control of the grass amount.

Ground material with control of the grass amount.

Stone

Stone

Painted concrete

Painted concrete

Wood

Wood

Rusty iron

Rusty iron

Forged iron

Forged iron

Gravel

Gravel

Trim texture

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.

Image of the original game 'For Honor' made by Ubisoft.